Week 4 Assignment #2; Lesson Plan

Grade level: 5
Common Core Standards:
CCSS.ELA-LITERACY.RI.5.7
Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently.
CCSS.ELA-LITERACY.RF.5.3
Know and apply grade-level phonics and word analysis skills in decoding words.
CCSS.ELA-LITERACY.RF.5.4
Read with sufficient accuracy and fluency to support comprehension.
CCSS.ELA-LITERACY.SL.5.1
Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 5 topics and texts, building on others' ideas and expressing their own clearly.
CCSS.ELA-LITERACY.SL.5.4
Report on a topic or text or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
CCSS.ELA-LITERACY.SL.5.5
Include multimedia components (e.g., graphics, sound) and visual displays in presentations when appropriate to enhance the development of main ideas or themes.
Instructional Activities:
Students will be playing the game School Tycoon independently. Then, they will complete charts and spreadsheets of how certain stimuli play a key role in creating a good school. These are good teachers, nice grounds, high moral, extracurricular activities such as sports and not such harsh punishments.
Debriefing:
Students will take part of an oral discussion in their groups. They will discuss things like how similar the game is to the real worlds. They will also discuss how they did things and how it affected other things.
Cognitive Skills:
This game helps players develop critical thinking and decision-making skills. They learn to manage money, learn about personalities and how to make people happy. They learn that all students are different, that teachers are people too. Lastly, they learn to accomplish set goals and how to set up a setting that will ultimately lead to the perfect school.
New Literacies:
Students have to respond to and read different texts throughout the game to make changes and be alerted to impending disasters such as a teacher quitting or a strike. Additionally, they will respond to the scene and the sounds. The scene may show a student acting out in class and the player will send him to detention. Additionally, the scene may show a dirty park so the player will hire more janitors. The player is responding to stimuli and making decisions based on them. The goals are simple and clear to the player, to make a good school with high academics and morale.


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